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- ButtonTest
- Picture-Button Demo
- wwwwwwwwwwwwwwp
- wwwwwwwwwwwwwp
- Form1*
- Picture1
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- UUUUUU
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- UUUUUUP
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- ButtonStrip
- PushButton
- ButtonPict
- DDD@w
- PushButton
- ButtonPict
- """'p
- PushButton
- ButtonPict
- PushButton
- ButtonPict
- PushButton
- ButtonPict
- 3338333
- 33338
- PictureDN
- tDHDD
- PictureUP
- DDD@w
- NumButtons
- ButtPictTop
- ButtPictLeft
- @ Form_Load
- ButtonPict{
- LeftH
- ButtonUP
- PictureUP_MouseDown
- ButtonL
- Shift
- PictureDN
- VisibleX
- PictureUP
- picture1
- CurrentXe
- CurrentY
- PictureUP_MouseUp0
- ButtonDown
- PushButton
- DrawWidth^
- ScaleWidth
- ScaleHeight
- PushButton_MouseDown
- index
- PushButton_MouseUp
- Picture1_MouseDown
- Picture1_MouseUp
- ButtonPict_MouseDown
- ButtonPict_MouseUpm
- placed
- The main procedures in this program are the generall
- procedures ButtonUp and ButtonDown. Form_Load initializess
- the buttons in the up position and stores the locationss
- of their pictures.
- To use these procedures in your program:
- 1. Create a picture box control with the CtlName set
- to "PushButton"
- 2. Create a picture box control on top of the PushButttonn
- picture box and set the CtlName to "ButtonPict".i
- 3. Copy both picture boxes by selecting the PushButton
- picture box and executing the "Edit-Copy" command.m
- 4. Paste a copy for each button you want to create and
- create the control arrays PushButton() and ButtonPict().c
- These procedures were obviously designed to control
- more than one button. You can, however, modify them
- if you need only one simulated button.t
- 6. Adjust the buttons to the sizes you want. Although thee
- routines should work with any size buttons, there isr
- a practical limit because of the time it takes for VB
- to draw the lines on them.t
- 5. Load your pictures (icon, bmp, etc) into the picturee
- boxes on top of your buttons (ButtonPict()), size and
- position them as necessary.
- 6. Copy the subs ButtonUp and ButtonDown into the.
- (general) (declarations) section for your form and thed
- initializing routine into your Form_Load procedure.
- 7. Put a CALL to ButtonDown in your PushButton_MouseDown and
- ButtonPict_MouseDown event procedures. Likewise, put callsc
- to ButtonUp in your PushButton_MouseUp and ButtonPict_P
- MouseUp event procedures. t
- 8. Copy the declarations below into your program and changee
- the value of NumButtons% to the number of simulated
- buttons on your form.
- That is all there is to it. See the comments in ButtonUp and
- ButtonDown for more information.
- The camera button (the camera that is a button) is handled differently.
- it is simply two separate pictures (not an array). The picture
- that represents the object in the up position is called PictureUp andd
- is placed over the other (PictureDn). Your code only needs too
- handle the MouseUp and MouseDown events for the top picture, since
- the user cannot access the bottom picture. In your mouse event
- handlers, you just have to switch visibility between the two pictures.
- You could, of course, do all of your buttons this way by makingg
- two control arrays for the pictures, just like the other buttons,,
- but this method requires a little more manual work, because you have
- to create both up and down representations of each picture. The camera
- was first drawn (using Iconwrks) in the up position with shadows on the
- right and bottom. Then the icon was copied and pasted into another
- icon - offset one pixel to the right and one pixel down from the original.
- The shadow was removed from the right and bottom and shadow was addedd
- to the top and left. You can load both icons into Icon Works to seee
- what I mean.
- Change the Constant NumButtons% to the actual number of simulateds
- buttons on your form.
- used to pass the index to the general procedures
- These are used for
- coordinates when
- moving the pictures
- on the buttons.
- These will store the locations
- of the button pictures when
- the form is loaded.
- Form_Load
- Display all the buttons-
- in the up position.l
- PictureUP_MouseDown
- *** This handles the camera that is not on a button ***i
- ** Process code here - just like a command_MouseDown **
- ** event. Or you could put your code in the MouseUP **
- ** procedure to make it look like a Command_Click. **
- You're holding the camera down."u
- PictureUP_MouseUp
- ** This procedure handles the camera that is not on **
- ** a button.
- ( **
- ** Process code here - just like a command button **
- ButtonDown
- This procedure draws the button in the down position..
- Remember ScaleMode must be set to 3 (pixels) on PushButton()
- for this to work properly.
- Set line width to one pixelt
- *** First draw a black box around the button
- *** Next erase the white and dark inside lines and
- *** change the white outside lines to dark grey.
- *** Move the picture down and right 1 pixel
- ***
- ** The following code puts the demo text on the picture. **A
- ** You could process your button commands here or in the **A
- ** ButtonUP procedure. Processing in the ButtonUP pro- **A
- ** cedure would act like a Command_Click event.
- ix is the button index
- Camera
- Apple"
- Folder
- Button"
- ButtonUP
- *** Draw 2 white lines accross the top of the button. ****
- *** The second is 1 pixel shorter than the first.
- ****
- *** Draw 2 dark lines on the left side of the button. **
- *** The second is 2 pixels shorter than the first.
- *** Draw 2 white lines down the left side of the button *
- *** The second is 2 pixels shorter than the first.
- *** Draw 2 dark lines at the bottom of the button.
- *** The second is 2 pixels longer than the first.
- ****
- *** Move the picture up and left 1 pixel
- ** You could put your button processing code here **-
- ** to look like a Command_Click event.
- For this demo just erase the text*
- on the picture.o
- PushButton_MouseDown
- PushButton_MouseUp
- Picture1_MouseDown
- This picture is just for decoration.u
- Picture1_MouseUp
- ButtonPict_MouseDown
- *** This is necessary in case someone presses the mouse ***
- *** button while the pointer is over the picture on the ***
- *** button instead of the button itself.
- ButtonPict_MouseUp
- *** This is necessary in case someone pressed the mouse ***
- *** button while the pointer was over the picture on
- *** the button instead of the button itself.
-